Workflow
Simple geometric primitives are freely arranged and edited in GroBoto.
GroBoto automatically resolves the entire model — or any portion of it you desire — into a single ‘Shell’ Mesh.
Mesh Creation & Export
GroBoto ideally positions vertices and quads along all intersection seams. Those quads combine with the optimal quad grids of the primitives creating a mesh that responds beautifully to subdivision and sculpting.
Mesh density is settable. With detailed models like this example, a moderately high density is appropriate to insure fidelity. Lower density works well with simpler forms.
OBJ grouping based on patches, surfaces, primitives, and seams facilitates sculpting, editing and masking. The need for ultra low density meshes is supplanted by these feature-based groups.
