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Thread: Beginning Groboto model

  1. #1
    GroBotoville Citizen
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    May 2012
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    Default Beginning Groboto model

    So, I've had Groboto all of 2 days and I've made a simple model. Quite simply it's four blocks cut and shaped by Boolean trims with some hyper rods stuck on the end.




    That's the base render from Groboto. From there I stuck it into Vue to get



    All textures also done in Vue with standard textures. Texturing is something else I need to learn…

  2. #2
    GroBotoville Citizen
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    Ok, moving on to something a little more complex, in fact, the most complex model I've done so far (Groboto and I seem to work well together)



    Not finished yet, still contemplating how to do the head and tail lights.

  3. #3
    GroBotoville Citizen
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    Vue test render using Groboto's textures.


  4. #4
    GroBotoville Citizen
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    Just an update of how my 'little'* speeder is coming along as I learn more in modelling and texturing.

    * It's 3m long which makes it bigger than most cars

  5. #5
    GroBotoville Citizen
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    The results of my latest playtime:


  6. #6
    GroBotoville Citizen
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    getting better at this


  7. #7
    GroBotoville Resident
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    Quote Originally Posted by Draco T Bastard View Post
    getting better at this
    The model's looking great (I'd lose the false colour nebula however).

  8. #8
    GroBotoville Citizen
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    Yeah, wasn't sure about the nebula. Still not sure if I like it or dislike it in the scene. Apparently, it's been enhanced to increase contrast. Might have a look at using the natural version.

  9. #9
    GroBotoville Citizen
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    Very nice....

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