As this is my first post here I will probably say more than is necessary for the attached image.
I have using Groboto on trial for the last month or so, other things have conspired against me so that I didn’t have a real chance to make the most of the 30 days but I did manage to create and export a few models. Even though my trial period expired last week I have been using the exported meshes in other applications and will be buying a Groboto licence in the next day or so. I have been using POV-Ray www.povray.org right from the start (Started with DKB Raytrace on my Atari ST), so am well used to the ideas ehind Boolean modelling; it was this that attracted me to Groboto in the first place. So many shapes are obvious Boolean operations but the results with all the traditional modellers I have tried have been constantly rubbish.
Enter Groboto:
This object started out as an exercise in managing Boolean Clusters (I am using the Windows version so have to fight the user interface as well as learning the software), it sort or grew. The more I played and the more used to the quirks of the interface I became the more complexity I added and I ended up with this. Somewhere along the way I started to turn it into an alien ship for use in a another project but that will now have to wait until I have bought my Groboto licence so I can finish the model. In the mean time I loaded the exported mesh into Blender 2.59. Blender www,blender.org is now my preferred modeller: The learning curve is like climbing out of a black hole but once you are past the event horizon there is no turning back. Moving over to open source (Free), software had also had the advantage that I can spend my limited budget on the tools that count; Groboto (Mew to the list), Genetica http://www.spiralgraphics.biz (for textures), Terrageen 2 http://forums.planetside.co.uk landscapes and rendering, Xfrog www.xfrog.com for plants amog others.
Anyway I ported this ludicrously complex Groboto object to Blender and gave it a semi translucent material using subsurface scattering: Result this distinctly abstract cheap plastic spaceship.