I don't think you can change the rotation point, but you can rotate using another object as the axis, so that is a workaround. Place the second object's middle to where you want the first one's...
Type: Posts; User: Whoop
I don't think you can change the rotation point, but you can rotate using another object as the axis, so that is a workaround. Place the second object's middle to where you want the first one's...
I think what I am seeing here is the excitement and eagerness of someone whose enthusiasm has been somewhat tempered by the inability to access the basic features of Groboto.
As someone who has...
Boris you seriously need to look at the Mac boolean systems.
For instance here is a typical example of the nonsense I get regularly. I used the booltool to make a new cluster with one sphere. It...
Boris, I don't know whether this is related to my other issue with being able to create rogue booleans, but I am going to try and describe here what I see as inconsistencies with the way boolean...
Hi Boris, sorry to hear you have been a bit under par, I hope you feel better soon. Will zip and send as requested.
I can hear Boris thinking from here. Any ideas yet?
OK, I have done so. Two new files:
pasted two-object.gbr
pasted two-object 1.gbr
I was able to open my old files, copy and paste in place into new files. Depending on how one views the object, the...
OK, I can pretty much repeat this bug at will. I do it by changing the role of the item using the right click on the object in the Modeling Tools, where options I didn't ought to have are shown....
I have a scene with two objects in a boolean; both objects are sent home and zeroed.
A HyperRod primary and a HyperTube secondary with inside all (so it says).
At the very least I should see a...
I think my message to you crossed over with yours. Yes it works now - I have another fix for you to do, will report on it tomorrow. Don't worry, it's a silly thing and should be an easy one to deal...
OK, this is now fixed in 3.1.7.
Anyone got any answers?
Well I guess it's an improvement that some of the issues that have prevented me from using my copy of Groboto have been fixed, such as the only previewing the separate groups that are visible, but...
When I press export OBJ… and set a save location, nothing saves. I don't see the progress bar or the feedback text under the button do anything either.
I tested this first on my 2.8GHz Intel Core...
On my old Dual 2 GHz PowerPC G5 with 2 GB memory I cannot preview a mesh using blueprint opaque - nothing previews, blank screen. Smooth shaded is giving a solid flat black shape. All the other...
I think this has to be something really silly and trivial as if one exports the separate objects anyway, they behave as expected. It's the Groboto preview handling that is throwing up errors.
I...
No response?
No response?
I seem to be similar to yourself, a lone wolf. Except that you are better informed than I. I am approaching 60 so I am quite an old wolf. I am out of the loop to the extent that I only learn what I...
I have a shape, which would not mesh at all at one time. Boris fixed a bug and all has been well, but now a bug has reared its ugly face again.
One simple boolean will mesh, but not if 'Separate...
I do see a big gulf between the 'Playing with primitives and throwing shapes around with bots' approach and the newer tutorials which are all about sophisticated mesh exporting for use in high end...
Thanks Boris, I have made good use of your UV maps in some models.
Groboto started out life very much, to mind at least, from the viewpoint of a 3D program for the masses that you didn't need to know much about 3D work to get some fun and interesting results from....
As this section is for feedback as well as bugs and I seem to always be complaining about bugs, I would just like to say how much I like the Standard UV mapping that Groboto produces.
My mesh...
Something that I commented on some versions back, but it is still there and I think it's a bug, so I'll keep nagging until I get an answer or it is fixed.
Hiding objects does not work on either...