Bot How To:

Building Over an ‘Armature’ with the BuildBot


All of our Bots, Auto or Draw, can be seen as just a starting point for your model — a kind of skeleton or armature. New objects can be attached to the Bot-created structure using a number of tools. One of the best tools for this purpose is the BuildBot. In this demo we are building over a Bot, (pinWheel-auto) with another Bot, (BuildBot-draw).


This movie demonstrates:


• Setting BuildBot to match the dimensions, orientation & color of objects you touch.


• Using Shape Matching together with “A:B” object deltas to create new objects that are based on, but different from, the objects you touch(slightly larger in this case) .


• Filtering the ‘Draw Touch’ of the BuildBot so that it only draws on one object type.


We plan on having several useful presets of the Build Bot in the release version -- so that you won’t need to do a bunch of settings adjustments, but this demo offers a little insight into some of the settings.

groBo-HowTo Movie - You can simply play it, but it’s also set up for random access with the slider. Move to various points to see what’s happening in the zoomed inset, and read the text comments.


These HowTo movies are quite plain — no textures or cool lighting effects. However, that’s just for the sake of clarity — all of this can be done in real time with full-quality textures, fog & additional lights in place. (much bigger, cleaner and smoother than these compressed movies can show).


Note: this movie was made during groBoto 2.0 development. There are some minor interface differences in the final version.

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